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HD Visual Reality
GPUs for set-top boxes, navigation systems, portable media players, and gaming systems.
2D/3D GPUs: GC500, GC600, GC1000
API support
- OpenGL ES 2.0 including all extensions
- OpenGL ES 1.1
- OpenVG
Hardware features
- Complete floating point pipeline that generates high-quality images
- High-quality anti-aliasing with 4x less memory and processing
- Depth texture for high-quality shadow generation
- Support for screen resolutions of 1080p and beyond
Hardware shaders
- True unified vertex and fragment/pixel shader
- True unified shader architecture
- Full support for the OpenGL Shading Language without Appendix A exceptions
- High-precision pipeline with support for long instructions
- Dynamic branching in the pixel shader and non-constant varying indexing
- Full support for OpenGL ES 2.0 shading language
- Supports transform and lighting features of OpenGL ES 1.1
- Supports fixed-function texture blending features of OpenGL ES 1.1
- IEEE 32-bit single precision floating point support
- 128-bit pipeline
- Up to 128 vertex and/or fragment threads
Texture Mapping
- 1D/2D texture
- Cubic environment texture
- Projective texture
- Bump map
- Depth map up to 24-bit
- High dynamic range (HDR) textures
- Dependent texture operation with high performance
- Point sample, bi-linear, and tri-linear texture filters
- Supports 8 resident textures simultaneously
- Supports texture size up to 8k x 8k
Video post-processing and peripherals
- Color space conversion
- High-quality image scaling
- Camera preview
Full scene anti-aliasing support
- Supports full scene anti-aliasing
- >4x~16x MSAA equivalent quality with minimal performance degradation
- Patented anti-aliasing algorithm uses one-fourth the memory and processing power to achieve the same quality as multi-sample anti-aliasing
Dedicated 2D unit
- All programmable 2D features
AHB interface
- 256K addressable register space
- 32-bit data bus
- Handles error response for illegal accesses
- Designed to support 200MHz in 65LP
AXI interface
- AMBA AXI protocol-compliant
- 32-bit address bus and 64-bit data bus
- Multiple burst length (8B, 16B, 32B, or 64B)
- High-performance out-of-order / multiple outstanding access
- Supports out-of-order return data from multiple slaves
- Designed to support 400MHz in 65LP
- Asynchronous interface to the graphics core
GC500
- 3.2 mm2 fully routed using 6 metal layers with timing closed at 300MHz (TSMC 65G)
- 75 million vertices per second / 15 million triangles per second
- 450 million pixels per second (effective)
- 75 mW power consumption at 200MHz
GC600
- 3.9 mm2 fully routed using 6 metal layers with timing closed at 300MHz (TSMC 65G)
- 150 million vertices per second / 15 million triangles per second
- 900 million pixels per second (effective)
- 106 mW power consumption at 300MHz
GC1000
- 5.7 mm2 fully routed using 6 metal layers with timing closed at 600MHz (TSMC 65G)
- 400 million vertices per second / 30 to 45 million triangles per second
- 1.8 billion pixels per second (effective)
- 257 mW power consumption at 400MHz
Programmable 2D GPUs: GC200, GC300
- OpenVG
- BitBlt, rectangle fill, line, StretchBlt, and monochrome expansion support
- ROP2, ROP3, ROP4 (transparency) support
- Full alpha blending support
- High-quality 9-tap filter for scaling
- YUV-to-RGB conversion and 8-bit color lookup
- 90°,180°, 270° rotation on every primitive
- Full asynchronous operation through DMA command stream
- Support for clipping rectangle
- Supports up to 255 rectangles per primitive call
- Simple programming interface
- Very low CPU overhead – no need to wait until 2D engine is finished before changing states or issuing new commands
- Allows batching of commands to further reduce CPU overhead (begin/end paradigm)
- High-quality image and video scalar
- Filter kernel size is programmable from 1x1 to 9x9
- Vertical and horizontal kernel sizes are independently programmable
- Filter coefficient can be programmed for any type of filter
- Supports 32 filter phases
- Programmable format conversion
- Supports 10 source formats
- Standard configuration supports 7 destination formats
GC200 programmable 2D GPU
- 200~600 million pixels per second
- 0.5 mm2 fully routed in 6 metal layers with timing closed at 200MHz (TSMC 65LP)
- 7 mW power consumption at 200MHz
GC300 programmable 2D GPU
- 400~1,200 million pixels per second
- 0.7 mm2 fully routed in 6 metal layers with timing closed at 200MHz (TSMC 65LP)
- 9 mW power consumption at 200MHz
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